Self.sample_cooldown.append(playsound.name)īot.execute_delayed(cooldown, self.sample_cooldown.remove, playsound.name)īot.execute_delayed(ttings, self. It worked a few times just fine but later on, I started. I first initialized the mixer (a pygame module used to play audio) by the following command : () And then I played some sounds using the music.load and ay commands of mixer module. SoundFile = Path(location / soundFilename).with_suffix(suffix) I was developing a simple game with Pygame and wanted to play some sound file. aySound(soundFilename, location, sessionId, device, uid) Location = Path(()) / locationĭeviceList = ('AliceSatellite', connectedOnly=True)ĭeviceList.append(constants.DEFAULT_SITE_ID) Create a button to trigger a function with the help of a command. First well import the playsound function, from the playsound. Define a function for trigger it with help of a button. Easily the most simplest sound library, it consists of just one function used to play sound files. Initializing the Tk () and putting it in the variable for further use. We will use the command line to download a. Method 1: (Using playsound) To install playsound use this command pip install playsound Steps Needed First importing required modules. Location = Path(()) / 'system' / 'sounds' Downloading audio clips and playing them on a Raspberry Pi is quite simple. Raise _ROIFailedToSendError("Invalid data, failed to send")ĭef playSound(self, soundFilename: str, location: Path = None, sessionId: str = '', siteId: str = constants.DEFAULT_SITE_ID, uid: str = '', suffix: str = '.wav'): #writes the song note commands to play_list Using a hilariously messy spread of concatenated lists """ Playlist of notes and durations and then plays it through the speaker """written to figure out how to play sounds. GetMissSfxFunc = skillInfoīase.playSfx(soundFx, node=self, volume=0.7, cutoff=75) If skillResult = WeaponGlobals.RESULT_MISTIMED_HIT: If skillResult = WeaponGlobals.RESULT_HIT: SkillInfo = WeaponGlobals.getSkillAnimInfo(ammoSkillId) SkillInfo = WeaponGlobals.getSkillAnimInfo(skillId) If WeaponGlobals.getIsStaffAttackSkill(skillId): It contains only one method, named playsound (), with one argument for Linux to take the audio filename for playing. This module works on both Python 2 and Python 3, and is tested to play wav and mp3 files only. If WeaponGlobals.getIsStaffChargeSkill(skillId): The playsound module is the simplest module to use for playing sound. Def playHitSound(self, skillId, ammoSkillId, skillResult, weaponSubType=None):
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